More seriously, the caste names are peculiar to the lore, so Iĭecided it was worth using 4 nametypes to express them. Yeah, it was nuking the nametypes from orbit. Soul, high, mage, and warrior), 1 for slithzerikai, and 1 for nephil. Nametypes: 2 for human Avernites (male/female), 4 for Vahnatai (crystal * No more silly disabled/enabled nametypes nonsense, since we now have * Vahnatai nametypes expanded and rationalized - each caste has its own * Vahnatai Shapers and Crystal Souls: Now slowrec. Razordisk buffed slightly: damage 10 -> 11. In melee if any ammo left after closing with enemy troops). Also, both weapons now #bonus and #range050 (50% chance to be used Razordisk respectively, in line with the renaming in the original game * Shuriken and Ranger Shuriken: Renamed to Razordisk and Ranger's Which causes unrest, poploss, and is heretic. * Hraithe: Added alternate form which can create Vahnavoi for free, but * High Hraithe: Changed his magic slightly. * Alien Beast: Neglected to add #animal tag and drop its precision to 5 * Crystal Soul: Now #slowrec, #pierceres, #slashres, and #bonusspells 1. * NEW SPELLS: Summon Hraithe, Call Vahnavoi, Return of the Pythian Slith. * NEW UNITS: Hraithe (undead Vahnavoi mage) and Slith Wight Mage. * NEW PRETENDERS: Avernite High Archmage and Vahnatai Great One. Version 1.95 (Sep 23, 2013) - UPDATED FOR DOMINIONS 4 I'm still looking around for a few more summons, so if anyone's familiar with the game series and has suggestions, lay 'em down. Varied selection of both infantry and commandersĪnd now it's functional on v3.99h. Vahnatai and immobile crystal souls rule over an alliance of Nephils (cat people), Slith (lizard people) and Avernites (humans). The mod contains a large amount of new graphics and the nation is densely packed with new content. Summary: A new Middle Era nation based on the Exile series by Spiderweb Software. I have altered things quite a bit from the story of the Exile series in order to fit better with the feel of Dom3. Avernum is an underground nation of exiles and their new masters the Vahnatai. This mod adds the Middle Era Avernum nation to Dom3. Spiderweb make a number of excellent old-skool RPGs and I strongly suggest you check out their stuff at Nothing is balanced yet.įirst let me start by saying I have obtained permission from spiderweb to use some graphics from their Exile series, provided the mod is only for our private use (the frequenters of this forum). The mod is MC-compliant and is balanced for. This current version makes it MC-compliant, adds and expands nametypes, and adds a handful of new units and spells.įor continuing reciprocity I should note that Spiderweb Software has made yet another remake of the Avernum series (2012), and it's an enjoyable revamp. Sombre gave me permission to maintain his MA Avernum mod a while ago. Still have quite a bit of stuff that can be added, but it's very full-featured except for magic items.Ĭheck it out and let me know what you think! I'm sure it has all sorts of problems, but, like the other mods I've been working on, I went through it top-to-bottom. New mercenary companies existing ones tweaked. New spells and summons: Ice Slime and Spawned Fungus. Mage-Lord of Avernum revamped to be a secret demon. Version 1.99c BETA (currently expanding and getting ready to split it)
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |